Dark Fantasy – The Horrific End to Heroes

Dark Fantasy is certainly an intriguing genre. It brings many traditional fantasy concepts together and wraps them within a lovely horror ribbon. This package is often served on a platter of “Things Mankind Was Not Meant to Know”. Gritty rule sets, unhappy endings and dismal environs are all part of the genre. If there are peasants […]

Computers – The Digital World Primer

Computers are a complex idea to wrap heads around. It plays games, runs calculations, browses the web, handles email, emulates hardware, plays video and stores documents. At supermarket cashiers type away at their consoles while scanning groceries. We interface with touch screens at the gas pumps. In some restaurants waitresses send orders to the chefs in […]

World of Darkness Vampire

GURPS – Vampire the Masquerade

Introduction the Intention World of Darkness is a dramatic horror game system. As my Wikipedia Historians tell me, it started with Vampire the Masquerade. It spawned off other systems such as Changeling the Dreaming, Werewolf the Apocalypse, Mage the Ascension and Wraith the Oblivion. Their naming convention seems to be [Subject] the [Pretty Word]. In […]

Death Himself

Death – How to Deal With Immortal PCs

Since it’s GURPS day (#GURPSday), I decided to do a double feature on the topic of death. Death is often the decider of a failed combat in role playing space. When someone swings a lethal weapon at you you’re constantly worried about how much it’ll hurt. The brave chant, “Today is a good day to die!” […]

The Future

Future Jutsu – Coming Soon to a Site Near You

GURPS day (#GURPSDay) is here. It’s time to talk about the future of RPG Jutsu. It’s be a gross understatement to say I don’t enjoy writing. I spent much of my life producing documents and creative writing for various mediums. It’s always a joy to be able to express yourself. It’s an even greater joy […]

Should have worn armor.

Cinematic Reality – Armor of the Big Screen

Many articles often focus on the realism of combat. They compare historical notes, relate real world tests and explode your mind with physics. Few writers touch on the cinematic reality of combat. Often we play our role playing games with characters we base on cinematic tropes without considering how ineffective they would be in true scenarios. […]

Rules Lawyer

Rules Lawyer – GMs are Self Destructive

Opening Statements When we sit down to game we have our rule books next to us. We refer to them when situations arise unexpectedly. We sometimes argue what’s valid and what is the correct numbers we should use in scenarios. The individual who stands next to a rule to validate a point is a Rules […]

Radiation Hazard Sign

Radiation – The Math of Rads

When dealing with a technological campaign radiation tends to come up. GURPS has many rules for dealing with the effects of radiation, but gives little information on how to game radiation sources. This sometimes leads GMs to wonder how to go about handling radiation in their games. This post is to outline realistically how radiation […]