Saitama Defeats Goku

Overpowered – GM’s Guide to Challenging Players

Overpowered Introduction “Roll it,” the GM commanded with little expression in his voice as he passed over the three numbered cubes to his overpowered player. The player scooped up the dice from the GM’s palm and cupped his hands together around them. He gave them several seconds of a good shake in his grasp before […]


Ideas and Concepts with Character Attributes

Ideas Can Have Attributes It has been awhile since I had a free moment of thought due to my day job swallowing my soul. With some free time after months, I am getting back into RPG Jutsu site. It’s also GURPS Day which is a wonderful time to add content for reading. With that in […]

Pathfinder Adventure Party

Dungeon Fantasy – Why I think it’s D20 for GURPS!

It’s GURPSDay once again and that means that wonderful day of the week we writers (If that’s what I can be called) coordinate to produce substance. A topic I rarely touch on but read quite a bit into is the Dungeon Fantasy line of products. I was considering writing a review of one of the books, […]

Ultra Combo (Breaker)

Combo – The Killer Instinct in Advantages

We’ve all sat at our gaming table with fictional powers we can unleash. Often times these powers are straight forward. You might be able to throw a fireball, use ice breath, use a sword, or do a barrel roll. Such systems that list a bunch of powers has been rather staple to the gaming world […]

Dark Fantasy – The Horrific End to Heroes

Dark Fantasy is certainly an intriguing genre. It brings many traditional fantasy concepts together and wraps them within a lovely horror ribbon. This package is often served on a platter of “Things Mankind Was Not Meant to Know”. Gritty rule sets, unhappy endings and dismal environs are all part of the genre. If there are peasants […]

Computers – The Digital World Primer

Computers are a complex idea to wrap heads around. It plays games, runs calculations, browses the web, handles email, emulates hardware, plays video and stores documents. At supermarket cashiers type away at their consoles while scanning groceries. We interface with touch screens at the gas pumps. In some restaurants waitresses send orders to the chefs in […]

World of Darkness Vampire

GURPS – Vampire the Masquerade

Introduction the Intention World of Darkness is a dramatic horror game system. As my Wikipedia Historians tell me, it started with Vampire the Masquerade. It spawned off other systems such as Changeling the Dreaming, Werewolf the Apocalypse, Mage the Ascension and Wraith the Oblivion. Their naming convention seems to be [Subject] the [Pretty Word]. In […]

Death Himself

Death – How to Deal With Immortal PCs

Since it’s GURPS day (#GURPSday), I decided to do a double feature on the topic of death. Death is often the decider of a failed combat in role playing space. When someone swings a lethal weapon at you you’re constantly worried about how much it’ll hurt. The brave chant, “Today is a good day to die!” […]

Rules Lawyer

Rules Lawyer – GMs are Self Destructive

Opening Statements When we sit down to game we have our rule books next to us. We refer to them when situations arise unexpectedly. We sometimes argue what’s valid and what is the correct numbers we should use in scenarios. The individual who stands next to a rule to validate a point is a Rules […]

HexCrawl Map

Hexcrawl – Getting There is Half the Fun

It’s a long standing tradition in role-playing games to travel a explore a world or frontier. Many game systems cover rules for such conventions. A common method is the term Hexcrawl. Hexcrawl means adventurers explore the world one hex at a time. This may be on their way to a location or simply part of […]