Saving Throw – Is it a Valid Mechanic?

Saving Throw – What is it? If you have been gaming long enough then you will have come across the concept of a saving throw. The idea of the saving throw is your character’s ability to withstand an effect represented in number form. An example may be using Health score to withstand poison or Will for […]

Doom Soldier

Ultratech Equipment 1 – Tools of the Future Warrior

Ultratech Equipment Introduction I have been running quite a few Ultratech games as of late. Soon I will be adding a Warhammer 40K to the mix. As I play in these futuristic campaign, I find Ultratech equipment which doesn’t seem to make sense. I have also found some objects that are simply missing from the […]

Saitama Defeats Goku

Overpowered – GM’s Guide to Challenging Players

Overpowered Introduction “Roll it,” the GM commanded with little expression in his voice as he passed over the three numbered cubes to his overpowered player. The player scooped up the dice from the GM’s palm and cupped his hands together around them. He gave them several seconds of a good shake in his grasp before […]


Ideas and Concepts with Character Attributes

Ideas Can Have Attributes It has been awhile since I had a free moment of thought due to my day job swallowing my soul. With some free time after months, I am getting back into RPG Jutsu site. It’s also GURPS Day which is a wonderful time to add content for reading. With that in […]

Dungeon Fantasy Boxed Set

Dungeon Fantasy – Powered by GURPS

Dungeon Fantasy – Powered by GURPS This is a small update but I wanted to express my utter joy to see Steve Jackson Games launching a Kickstarter for a new Dungeon Fantasy product line. This product will be a stand-alone box set with updated rules, classes, spells, monsters and even cardboard figures to play the […]

Pathfinder Adventure Party

Dungeon Fantasy – Why I think it’s D20 for GURPS!

It’s GURPSDay once again and that means that wonderful day of the week we writers (If that’s what I can be called) coordinate to produce substance. A topic I rarely touch on but read quite a bit into is the Dungeon Fantasy line of products. I was considering writing a review of one of the books, […]

Ultra Combo (Breaker)

Combo – The Killer Instinct in Advantages

We’ve all sat at our gaming table with fictional powers we can unleash. Often times these powers are straight forward. You might be able to throw a fireball, use ice breath, use a sword, or do a barrel roll. Such systems that list a bunch of powers has been rather staple to the gaming world […]

Dark Fantasy – The Horrific End to Heroes

Dark Fantasy is certainly an intriguing genre. It brings many traditional fantasy concepts together and wraps them within a lovely horror ribbon. This package is often served on a platter of “Things Mankind Was Not Meant to Know”. Gritty rule sets, unhappy endings and dismal environs are all part of the genre. If there are peasants […]

Computers – The Digital World Primer

Computers are a complex idea to wrap heads around. It plays games, runs calculations, browses the web, handles email, emulates hardware, plays video and stores documents. At supermarket cashiers type away at their consoles while scanning groceries. We interface with touch screens at the gas pumps. In some restaurants waitresses send orders to the chefs in […]

World of Darkness Vampire

GURPS – Vampire the Masquerade

Introduction the Intention World of Darkness is a dramatic horror game system. As my Wikipedia Historians tell me, it started with Vampire the Masquerade. It spawned off other systems such as Changeling the Dreaming, Werewolf the Apocalypse, Mage the Ascension and Wraith the Oblivion. Their naming convention seems to be [Subject] the [Pretty Word]. In […]